I use the Standard D6 “Classic” System, except I expand the character creation to include using Central Casting: “Heroes Of Tomorrow” book that I have (you can google for a PDF of the file).
For the most part if you find it on the 6D Holocron Wiki I will let you buy, find, or look for it. however as a GM if I find something over powers the game I will explode it during the game.
Obsidian Portal Rules Here are the rules
Destiny Point use: Lowers difficulty of the target number by two levels, any 1 on Wild Dice is rerolled, Can not have a critical fail, gives the player an extra wild die (Destiny Die) to roll and add to total, A 6 on the Destiny Die is a heroic success and gives the players party a no critical failure’s for the rest of that action (combat, escape, or 5 minuets of in game time).
Wild Die: a 6 is rerolled with all subsequent rolled added to the player total. A 6 also = a suscess and each success on the wild die lowers target number by 1 level.
lowers target number range:
Very Easy 1-5
Very Difficult 21-30
~OCC NOTES ~ I use this to denote when statements are out of character or separate from the storyline.
Beskar “Mandalorian Iron”
I also keep all character sheets between games, but you are able to get a copy to take with you so you can use your off time and make plans on how you want to build your character for your next chance at advancement.